Amiosec
This project focused on developing an interactive prototype for a client, intended for use at open days, events, and graduate recruitment. The prototype’s goal was to engage STEM graduates by highlighting themes of technology, engineering and problem-solving, with the aim of inspiring interest in cybersecurity and related areas.
My primary roles and responsibilities for this project included user interface programming, lighting, camera animation and maintaining communication with the client to provide progress updates and ensure the prototype aligned with the brief.
Bad Habits

My roles and responsibilities for the project included developing environmental assets, including trees, grass, and landscape materials.
Bad Habits is about the climate crisis and the steps individuals can take reduce their carbon footprint in their own homes.
Visit the link below to learn more about this project.
Open World Forest Level
For this project I worked on creating a landscape material with multiple layers that will let me swap out textures with art directable controls to fine tune the landscape material. The landscape material also includes landscape grass types that will spawn on the corresponding layer
I have also created a gameplay cinematic sequencer using sequencer and blueprints
The environment was lit fully using Lumen global illumination and reflection











