Project Journal: 24/04 - 08/05
Team Formation, Rapid Prototyping and Review

At the beginning of the project, began team formation and organising roles and responsibilities.
After a lot of discussion of each member's areas of expertise and abilities, the roles for each member of the team are as follows:
- Rhys: Product owner, 3D modelling and texturing.
- Keeley: Project manager, character design, UX/UI Design, narrative development.
- Tymo: Scrum leader, project researcher, lead 3D artist, animation.
- Gareth: Programming/In-engine development, repository management, integration.
- Dylan: Lighting and shaders, level design, repository management.
- Jake: 3D modelling and texturing.
After deciding this, we then moved onto researching our project's topic - climate impact and the individual changes people can make to reduce their carbon footprint. We came to the conclusion from our research that the easiest (and smallest) changes that people can make are changes in and around their household - such as swapping appliances for newer, more energy efficient ones.
Once we finished our research, we moved onto rapid prototyping of the game product - very exciting!
