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Project Journal: 09/05 - 26/05

Week 3 - Week 6: Production

Project Journal: 09/05 - 26/05

During these weeks there was a lot of complications with the project, the majority of them coming from a lack of communication between team members. The original prototype was expanded and improved upon, with a shop system and scoring system being implemented, as well as level designs being recreated in-engine and some models being added.

The majority of the models were added at the later end of week 5, due to a lot of issues occurring with the models themselves which had to be fixed by the 3D art lead and the programmer which set the project completion timeline back. Although we had planned for the game to be fully up and working by the 26th of May, this got pushed back to the 29th of May due to the sheer amount of troubleshooting which had to take place.

Overall, a lot of "storming" between the group during these weeks, however the target for work to have been completed by this time was more or less completed, and so the difficulties faced between team members was not as big as an issue as what it could potentially have been.

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